Tuesday, December 9, 2008


On the Ball(tm) Game
You have to be on the stick to beat On the Ball(tm)--it's hard! You rotate the screen to roll your marble into the goal within the allotted time, which never seems to be enough. So try BALL Code 7 and stop the timer. Have a ball with Code 8, which makes minus blocks and bricks worth nothing. Keep in mind that Code 8 cannot be combined with Codes 9 to 35, and Code 36 cannot be combined with Codes 37 to 54.
BALL
CODE KEY IN . . . EFFECT . . .
1 DF66-DDA0 Start with 2 credits
2 D966-DDA0 Start with 6 credits
3 D566-DDA0 Start with 8 credits
4 DB66-DDA0 Start with 10 credits
5 C2AE-DF65 Infinite credits
6 D4BB-D404 Faster timer
7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting hazards)
FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU.
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8 C2BA-D7D4 Minus blocks and bricks worth 0
9 DDB7-0DA5 Minus 2 second block worth 0
10 FDB7-0DA5 Minus 2 second block worth minus 1
11 7DB7-0DA5 Minus 2 second block worth minus 3
12 0DB7-0DA5 Minus 2 second block worth minus 4
13 9DB7-0DA5 Minus 2 second block worth minus 5
14 1DB7-0DA5 Minus 2 second block worth minus 6
15 5DB7-0DA5 Minus 2 second block worth minus 7
16 6DB7-0DA5 Minus 2 second block worth minus 8
17 BDB7-0DA5 Minus 2 second block worth minus 9
18 DDB0-0F65 Minus 5 second block worth 0
19 FDB0-0F65 Minus 5 second block worth minus 1
20 4DB0-0F65 Minus 5 second block worth minus 2
21 7DB0-0F65 Minus 5 second block worth minus 3
22 0DB0-0F65 Minus 5 second block worth minus 4
23 1DB0-0F65 Minus 5 second block worth minus 6
24 5DB0-0F65 Minus 5 second block worth minus 7
25 6DB0-0F65 Minus 5 second block worth minus 8
26 BDB0-0F65 Minus 5 second block worth minus 9
27 DDB9-0405 Minus 3 second brick worth 0
28 FDB9-0405 Minus 3 second brick worth minus 1
29 4DB9-0405 Minus 3 second brick worth minus 2
30 0DB9-0405 Minus 3 second brick worth minus 4
31 9DB9-0405 Minus 3 second brick worth minus 5
32 1DB9-0405 Minus 3 second brick worth minus 6
33 5DB9-0405 Minus 3 second brick worth minus 7
34 6DB9-0405 Minus 3 second brick worth minus 8
35 BDB9-0405 Minus 3 second brick worth minus 9
DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54
36 C2B8-DFA4 Plus bricks worth 0
37 DDBB-0DA5 Plus 3 bricks worth 0
38 FDBB-0DA5 Plus 3 bricks worth plus 1
39 4DBB-0DA5 Plus 3 bricks worth plus 2
40 0DBB-0DA5 Plus 3 bricks worth plus 4
41 9DBB-0DA5 Plus 3 bricks worth plus 5
42 1DBB-0DA5 Plus 3 bricks worth plus 6
43 5DBB-0DA5 Plus 3 bricks worth plus 7
44 6DBB-0DA5 Plus 3 bricks worth plus 8
45 BDBB-0DA5 Plus 3 bricks worth plus 9
46 DDBC-0F65 Plus 5 bricks worth 0
47 FDBC-0F65 Plus 5 bricks worth plus 1
48 4DBC-0F65 Plus 5 bricks worth plus 2
49 7DBC-0F65 Plus 5 bricks worth plus 3
50 0DBC-0F65 Plus 5 bricks worth plus 4
51 1DBC-0F65 Plus 5 bricks worth plus 6
52 5DBC-0F65 Plus 5 bricks worth plus 7
53 6DBC-0F65 Plus 5 bricks worth plus 8
54 BDBC-0F65 Plus 5 bricks worth plus 9
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
On The Ball is a trademark of Taito Corp.





Operation Logic Bomb(tm) Game
LOG
CODE KEY IN . . . EFFECT . . .
1 33C6-C704 Take minimal damage
2 C2B5-4DD0 Infinite energy
3 DFB4-1FD4 1 continue
4 D1B4-1FD4 6 continues
5 DBB4-1FD4 9 continues
6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
tracking missiles
7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
reflecting laser
8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame
thrower
9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
hologram weapon
10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
directional mines
11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement
12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement
13 1DB2-44D9 Reflecting laser fire travels longer
14 EEB2-44D9 Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.





Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health and start with more fuel. That should help you waste all the bad bikers and save the human race.
OUT
CODE KEY IN . . . EFFECT . . .
1 D980-47A1 Start with more car ammo
2 DD80-47A1 Start with less car ammo
3 1A89-4FD1 Start with more handgun ammo
4 FD89-4FD1 Start with less handgun ammo
5 DD69-45A4 Infinite handgun ammo
6 DD67-C1A4 Car ammo worth nothing on pick-up
7 D467-C5D4 Car ammo worth more on pick-up
8 DD63-C0A4 Water worth nothing on pick-up
9 DF63-C9D4 Water worth more on pick-up
10 DD66-C064 Hand gun ammo worth nothing on pick-up
11 DD6A-C0D4 Food worth nothing on pick-up
12 C260-CF07 + C260-6F07 Infinite health while in the car
13 C9B6-450D Almost infinite health while out
of the car (except when you eat poisonous food)
14 D480-4F61 Start with more fuel
15 DD6F-C004 Gas can worth nothing on pick-up
16 D46F-C064 Gas can worth more on pick-up
17 C285-C7D9 Infinite surface-to-air missiles if you
have at least one
Outlander is a trademark of Mindscape Inc.






Paladin's Quest(tm) Game
1 EEEB-6D1F Chezni starts with 255 max. H.P.
2 EEE6-673F Chezni starts with 255 present H.P.
3 46EB-6D3F Chezni starts with 40 Power, 42 Attack
4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack
5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance
6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance
7 F3EB-6F1F Chezni starts with 30 Speed
8 7AEB-6F1F Chezni starts with 60 Speed
9 D6EA-6F1D Chezni starts with a bow
10 D2EA-6F1D Chezni starts with a light sword
11 FDEA-6F1D Chezni starts with a mid sword
12 FCEA-6F1D Chezni starts with a Aybro Spear
13 F5EA-6F1D Chezni starts with a heavy sword
14 7DEA-6F1D Chezni starts with a wind sword
15 70EA-6F1D Chezni starts with HST
16 9FEA-6F1D Chezni starts with Gomutai
17 54EA-6F1D Chezni starts with a Psych Beam
18 57EA-6F1D Chezni starts with a flame thrower
19 D8EA-6FCD Chezni starts with light armor
20 DEEA-6FCD Chezni starts with mid armor
21 FAEA-6FCD Chezni starts with heavy armor
22 7FEA-6FCD Chezni starts with storm armor
23 77EA-6FCD Chezni starts with bib
24 D4EA-6F3D Chezni starts with wood boots
25 F8EA-6F3D Chezni starts with long boots
26 40EA-6F3D Chezni starts with knife boots
27 F9EA-6F3D Chezni starts with mid boots
28 74EA-6D3D Chezni starts with sun helm
29 D9EA-6D3D Chezni starts with leather helm
30 DAEA-6D3D Chezni starts with helmet
31 4AEA-6D3D Chezni starts with rage helmet
32 F1EA-6D3D Chezni starts with power helmet
33 55EA-6D3D Chezni starts with cosmo helmet
34 79EA-6F4D Chezni starts with gabni shield
35 71EA-6F4D Chezni starts with leather shield
36 DBEA-6F4D Chezni starts with pick-axe
37 F0EA-6F4D Chezni starts with gauntlet
38 FBEA-6F4D Chezni starts with fire shield
39 59EA-6F4D Chezni starts with Rft shield
40 BA88-6481 No money needed in toolhouse and weapon
shop
41 BA3A-04BE No money needed in learning center
42 D063-D401 Spell power increases at 2x normal rate
43 D163-D401 Spell power increases at 3x normal rate
44 10B5-6405 Infinite energy
45 108E-AF00 Spells use up no HP
Paladin's Quest and related names are trademarks of Enix America
Corporation.





Paperboy(tm) 2 Game
Join Paperboy(tm) and Papergirl(tm) in their unusual quest: See if you can deliver your papers for three weeks without losing your subscriptions. You can run out of lives quickly from hitting obstacles--so why not use PAPER Code 15 for infinite lives? Code 31, infinite papers, is a big boost too. Expert paperpeople should try Codes 1 and 8 for just one life.
PAPER
CODE KEY IN . . . EFFECT . . .
1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5
2 D7BF-A767 Paperboy starts with 3 lives
3 D5BF-A767 Paperboy starts with 7 lives
4 DBBF-A767 Paperboy starts with 9 lives
5 FBBF-A767 Paperboy starts with 25 lives
6 74BF-A767 Paperboy starts with 50 lives
7 17BF-A767 Paperboy starts with 99 lives
8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5
9 D7B5-ADD7 Papergirl starts with 3 lives
10 D5B5-ADD7 Papergirl starts with 7 lives
11 DBB5-ADD7 Papergirl starts with 9 lives
12 FBB5-ADD7 Papergirl starts with 25 lives
13 74B5-ADD7 Papergirl starts with 50 lives
14 17B5-ADD7 Papergirl starts with 99 lives
15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are canceled
16 FBC6-DFAD Start with 25 papers instead of 10
17 74C6-DFAD Start with 50 papers
18 17C6-DFAD Start with 99 papers
19 DD6D-6F60 Paper bundles worth 0 if you have less than 10
20 D96D-6F60 Paper bundles worth 5 if you have less than 10
21 F06D-6F60 Paper bundles worth 20 if you have less than 10
22 F36D-6F60 Paper bundles worth 30 if you have less than 10
23 466D-6F60 Paper bundles worth 40 if you have less than 10
24 746D-6F60 Paper bundles worth 50 if you have less than 10
25 DFC1-0FAF Continue next life with 1 paper if you had less than 10
26 D9C1-0FAF Continue next life with 5 papers if you had less than 10
27 F0C1-0FAF Continue next life with 20 papers if you had less than 10
28 F3C1-0FAF Continue next life with 30 papers if you had less than 10
29 46C1-0FAF Continue next life with 40 papers if you had less than 10
30 74C1-0FAF Continue next life with 50 papers if you had less than 10
31 DD88-D464 Infinite papers
32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1
training course
33 D56A-ADA0 Start with 59 seconds in Week 1 training course
34 D76A-ADA0 Start with 19 seconds in Week 1 training course
35 DD67-D4D9 Infinite time in training course
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Paperboy and Papergirl are trademarks of Atari Games Corporation.





Pebble Beach Golf Links(tm) Game
Test your skills in a realistic simulation of one of the world's most beautiful golf courses. You can almost smell the sea air. The first PEB code is good to get going, and the second is excellent for experts.
PEB
CODE KEY IN . . . EFFECT . . .
1 CE65-D763 All holes are par 4
2 8665-D7A3 + D728-04DA Course is generally harder (par goes
down randomly for some holes)
Pebble Beach Golf Links is a trademark of The Pebble Beach Company.





PGA Tour Golf(tm) Game
Compete against the best of the best in this challenging golf simulation, with its four authentic courses. Try TOUR Codes 3 and 4 for an interesting change of pace. The wind direction codes (5 and 6) are also above par.
TOUR
CODE KEY IN . . . EFFECT . . .
1 D235-6D07 + D22A-D40F Allow 14 clubs for full set
instead of 13
2 D335-6D07 + D32A-D40F Allow 15 clubs for full set
3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set
4 6DC8-6DD7 No wind
5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph
6 BACA-64D7 Constant wind direction
to the left
7 DFA7-A704 Each round ends after
hole 1
8 D4A7-A704 Each round ends after
hole 2
9 D7A7-A704 Each round ends after
hole 3
10 D0A7-A704 Each round ends after
hole 4
11 D9A7-A704 Each round ends after
hole 5
12 D1A7-A704 Each round ends after
hole 6
13 D5A7-A704 Each round ends after
hole 7
14 D6A7-A704 Each round ends after
hole 8
15 DBA7-A704 Each round ends after
hole 9
16 DCA7-A704 Each round ends after
hole 10
17 D8A7-A704 Each round ends after
hole 11
18 DAA7-A704 Each round ends after
hole 12
19 D2A7-A704 Each round ends after
hole 13
20 D3A7-A704 Each round ends after
hole 14
21 DEA7-A704 Each round ends after
hole 15
22 FDA7-A704 Each round ends after
hole 16
23 FFA7-A704 Each round ends after
hole 17
PGA Tour Golf is a trademark of Electronic Arts.





Phalanx(tm) Game
This space shooter is a tough game. Infinite strikefighters with LANX Code 24, damage-proof armor with Code 25, permanent power ups with Code 26, level selects with Codes 8 thru 14--all these help you do the things you want.
LANX
CODE KEY IN . . . EFFECT . . .
1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4
2 D4A8-05E3 + D42D-015A Start with 2 credits
3 D7A8-05E3 + D72D-015A Start with 3 credits
4 D9A8-05E3 + D92D-015A Start with 5 credits
5 D5A8-05E3 + D52D-015A Start with 7 credits
6 FDA8-05E3 + FD2D-015A Start with 10 credits
7 DD63-DD04 Infinite credits
8 D42F-007A + D4AA-01E3 Start on mission 2
9 D72F-007A + D7AA-01E3 Start on mission 3
10 D02F-007A + D0AA-01E3 Start on mission 4
11 D92F-007A + D9AA-01E3 Start on mission 5
12 D12F-007A + D1AA-01E3 Start on mission 6
13 D52F-007A + D5AA-01E3 Start on mission 7
14 D62F-007A + D6AA-01E3 Start on mission 8
15 D4A8-00E3 + D42D-008A Start with 2 strikefighters
16 D7A8-00E3 + D72D-008A Start with 3 strikefighters
17 D0A8-00E3 + D02D-008A Start with 4 strikefighters
18 D1A8-00E3 + D12D-008A Start with 6 strikefighters
19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters
20 41A8-00E3 + 412D-008A Start with 26 strikefighters
21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters
22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters
23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter
24 DD2A-64AF Infinite strikefighters
25 3C21-AD0F Armor cannot be damaged
26 C229-D7A4 Once power-up has been obtained,
it is not lost until you continue-- doesn't work for weapon, only
power-ups
27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength
28 1D23-6D6F Power capsule has no effect on armor or power-up
Phalanx is a trademark of Kemco America Inc.





Pilotwings(tm) Game
Take off into the wild blue yonder in this truly unique and realistic 3-D flight simulator game. Pilot codes 2 and 3 work on the plane, rocket and hang glider, and though the effect is not very noticeable, the codes do work.
PILOT
CODE KEY IN . . . EFFECT . . .
1 108D-0FA7 Infinite fuel
2 4DE7-CD0F Reduce gravity
3 CDE7-CD0F Increase gravity
4 E2EF-6F0F Increase rocket pack thrust power 3x
5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane
Pilotwings is a trademark of Nintendo of America Inc.





Pirates of Dark Water(tm) Game
1 4F82-17AF + D583 1DDF Energy bar refills itself about
every 15 seconds
2 DD82-14AF Infinite energy
3 C280-1F6F Infinite lives
4 D9C8-4DA4 Start with 6 lives-ot when joining in
5 DFC8-4DA4 Start with 2 lives-not when joining in
6 DDA5-1DDF Don't lose energy from doing a special attack
7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must
get hit once
8 4DB0-CFDF Start with less energy-after 1st life
Pirates of Dark Water is a trademark of Hanna-Barbera Productions,
Inc.




Pit-Fighter(tm) Game
In the world of the Pit-Fighter(tm), skill is a matter of life and death. You fight for the right to face the Masked Avenger(tm) with the aid of a good variety of moves. Best to win are PIT Codes 1 for more energy, 5 for infinite super powers after you've gotten one, and 12 to give opponents less energy. Code 13 gives opponents more energy and is best for expert fighters.
PIT
CODE KEY IN . . . EFFECT . . .
1 EEBF-A4D0 Start with more energy
2 74BF-A4D0 Start with less energy
3 D4BF-A760 Start with a lot more energy
4 D7B3-D769 Start with 3 super powers
5 DD32-6700 Infinite super powers after gaining one
6 10C6-07DF Executioner in match 1 has less energy
7 DFC6-070F Executioner in match 1 has more energy
8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2
9 D4CB-070F C.C. has more energy in match 2
10 10C8-07DF Angel(tm) has less energy in match 3
11 DFC8-070F Angel has more energy in match 3
12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy
13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy + D4C6-070F
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.





Pitfall: The Mayan Adventure(tm) Game
1 DB6B-C4A1 + DBC6-34DE Start with 10 lives
2 D16B-C4A1 + D1C6-34DE Start with 7 lives
3 DF6B-C4A1 + DFC6-34DE Start with 2 lives
4 746B-4D6A Get 2x energy from sacred hearts
5 086B-4D6A Get 3x energy from sacred hearts
6 74A4-CF69 Sling stones do mega-damage
7 ED6C-CDDA + D46C-CD0A Time keeper power-up lasts
longer
8 F06D-1D0A Pick up 20 Stones of Pacal for every 1
9 DDA6-3D69 Infinite Stones of Pacal
10 DDA5-1709 Infinite sling stones
11 DDA5-3700 Infinite boomerangs
12 DD6F-C7A1 Moon-jump
Pitfall: The Mayan Adventure and related names are trademarks of
Activision, Inc.





Pocky and Rocky(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 CB2D-DFDF Stop timer
2 DDA7-AD65 Infinite lives--Pocky(tm)
3 DD35-0761 Infinite lives--Rocky(tm)
4 DF62-A7D4 1 life--Pocky
5 D162-A7D4 6 lives--Pocky
6 DB62-A7D4 9 lives--Pocky
7 DF62-A704 1 life--Rocky
8 D162-A704 6 lives--Rocky
9 DB62-A704 9 lives--Rocky
10 C933-A794 Infinite energy--Pocky
11 C93E-A797 Infinite energy--Rocky
12 4032-A4F4 Weapons don't deplete when hit--Pocky
13 4033-AFF7 Weapons don't deplete when hit--Pocky
14 D43F-6FF4 Blue ball acts as red ball--Pocky
15 DF3D-6424 Red ball acts as blue ball--Pocky
16 D43B-6F27 Blue ball acts as red ball--Rocky
17 DF36-67B7 Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING
FOR OTHER PLAYER TO STEAL
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.





Populous(tm) Game
One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4.
POP
CODE KEY IN . . . EFFECT . . .
1 DD30-64DD Allows you to select any world from the
Conquer screen with the B and X buttons
2 DC6C-6F09 Your population starts at 10 instead
of 3 for battles 0 thru 4
3 F06C-6F09 Your population starts at 20 for battles 0 thru 4
4 F36C-6F09 Your population starts at 30 for
battles 0 thru 4
5 DC6C-6F69 His population starts at 10 instead
of 3 for battles 0 thru 4
6 F06C-6F69 His population starts at 20 for
battles 0 thru 4
7 F36C-6F69 His population starts at 30 for
battles 0 thru 4
8 DD6C-6D69 You have no Supreme Commands
available for battles 0 thru 4
9 7E6C-6D09 He has all Supreme Commands available
for battles 0 thru 4
10 DC6C-67A9 Your population starts at 10 instead
of 3 for battles 5 thru 9
11 F06C-67A9 Your population starts at 20 for
battles 5 thru 9
12 F36C-67A9 Your population starts at 30 for
battles 5 thru 9
13 DC68-6DD9 His population starts at 10 instead
of 3 for battles 5 thru 9
14 F068-6DD9 His population starts at 20 for battles 5 thru 9
15 F368-6DD9 His population starts at 30 for
battles 5 thru 9
16 DD6C-67D9 You have no Supreme Commands
available for battles 5 thru 9
17 7E6C-64A9 He has all Supreme Commands
available for battles 5 thru 9
18 DC68-6409 Your population starts at 10 instead
of 2 for battles 10 thru 14
19 F068-6409 Your population starts at 20 for battles 10 thru 14
20 F368-6409 Your population starts at 30 for
battles 10 thru 14
21 DC68-6469 His population starts at 10 instead
of 2 for battles 10 thru 14
22 F068-6469 His population starts at 20 for
battles 10 thru 14
23 F368-6469 His population starts at 30 for battles 10 thru 14
24 DD68-6F69 You have no Supreme Commands
available for battles 10 thru 14
25 7E68-6F09 He has all Supreme Commands
available for battles 10 thru 14
Populous is a trademark of Electronic Arts.





Porky Pig's Haunted Holiday(tm) Game
1. DDC6-DFAD Start with 1 life
2. D1C6-DFAD Start with 7 lives
3. DBC6-DFAD Start with 10 lives
4. DFC6-D46D Start with 1 heart
5. D4C6-D46D Start with 2 hearts
6. D6C6-D46D Start with 8 hearts
7. DCC6-D46D Start with 10 hearts
8. DD26-D4DB Don't flash after geting hit
9. F426-D4DB Don't flash as long after geting hit
10. EE26-D4DB Flash longer after geting hit
11. C9C3-D708 Invincible
12. DD6F-6FDE Cupcakes are worth 0
13. D46F-6FDE Cupcakes are worth 2
14. D96F-6FDE Cupcakes are worth 5
15. DC6F-6FDE Cupcakes are worth 10
16. DE6F-6FDE Cupcakes are worth 15
Porky Pig is a trademark of Warner Bros. Inc.

Primal Rage(tm) Game
1. D925-846F Press down 3 times then start at the "Start/Options" screen for a hidden menu
2. 0DA5-876D Start with less energy
3. BB54-87AB Able to select as many credits as you want in the options screen
6. FD1D-7DD4 Select different times in the options screen
7. C20F-E767 Infinite time
Primal Rage is a trademark of Atari Games Corp.





Prince of Persia(tm) Game
This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low).
PRINCE
CODE KEY IN . . . EFFECT . . .
1 6D32-0FA1 + DC32-04D1 Freeze timer
2 D430-04A5 Start with 2 health points instead of 3
3 D030-04A5 Start with 4 health points
4 D930-04A5 Start with 5 health points
5 D130-04A5 Start with 6 health points
6 D530-04A5 Start with 7 health points
7 D630-04A5 Start with 8 health points
8 DB30-04A5 Start with 9 health points
9 FD30-04A5 Start with 15 health points
10 BAA6-ADA5 Non-fatal injuries do no damage
11 43C9-6D61 Non-fatal falls do no damage
12 D4C1-6701 Non-fatal falls do 2 points of damage
instead of 1
13 6DC0-6701 Falls do no damage--except onto
spikes (You can get stuck. Choose
End Game and use a password to start the level over)
14 C260-A701 + DF6C-DFA0 All enemies have 1 health point
15 C260-A701 + D46C-DFA0 All enemies have 2 health points
16 C260-A701 + D76C-DFA0 All enemies have 3 health points
17 C260-A701 + D06C-DFA0 All enemies have 4 health points
18 C260-A701 + D96C-DFA0 All enemies have 5 health points
19 C260-A701 + DC6C-DFA0 All enemies have 10 health points
20 BA69-ADA1 Enemies drop dead immediately
(Using on certain bosses will
prevent you from moving. Choose
End Game and use a password to start the level over)
21 DFB7-D46E Start on level 2
22 D4B7-D46E Start on level 3
23 D7B7-D46E Start on level 4
24 D0B7-D46E Start on level 5
25 D9B7-D46E Start on level 6
26 D1B7-D46E Start on level 7
27 D5B7-D46E Start on level 8
28 D6B7-D46E Start on level 9
29 DBB7-D46E Start on level 10
30 DCB7-D46E Start on level 11
31 D8B7-D46E Start on level 12
32 DAB7-D46E Start on level 13
33 D2B7-D46E Start on level 14
34 D3B7-D46E Start on level 15
35 DEB7-D46E Start on level 16
36 FDB7-D46E Start on level 17
37 FFB7-D46E Start on level 18
38 F4B7-D46E Start on level 19
39 F7B7-D46E Start on level 20
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Prince of Persia is a trademark of Broderbund Software, Inc.





Pugsley's Scavenger Hunt(tm) Game
PUG
CODE KEY IN EFFECT
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1 DDED-D76D Start with 1 heart
2 DFED-D76D Start with 2 hearts
3 D0ED-D76D Start with 5 hearts (can only see the last 3
on screen)
4 3CCC-446D Infinite hearts
WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5 DDED-D40D Start with 4 lives
6 DBED-D40D Start with 16 lives
7 7DED-D40D Start with 64 lives
8 DDB6-1FA7 Infinite lives
9 D9C9-476D Each dollar worth 5
10 49C9-476D Each dollar worth 25
11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
13 3BA5-37D4 + D9A5-3704 Higher jump
14 3BA5-37D4 + D5A5-3704 Super jump
15 3BA5-37D4 + DBA5-3704 Mega-jump
16 5EC8-4DDD Longer invulnerability time after being hit
17 D6C8-4DDD Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of
Paramount Pictures.





Push-Over(tm) Game
This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does).
PUSH
CODE KEY IN . . . EFFECT . . .
1 6D6B-6F0F Still can complete level
even if time runs out
2 3366-6F0F Tokens aren't lost when
used to undo a push
3 3367-A4AF Tokens aren't lost when used to advance when
time runs out
4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2
5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3
6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4
7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5
8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6
9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7
10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8
11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9
12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10
13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11
14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12
15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13
16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14
17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15
18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16
19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17
20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18
21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19
22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20
23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21
24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22
25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23
26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24
27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25
28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26
29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27
30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28
31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29
32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30
33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31
34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32
35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33
36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34
37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35
38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36
39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37
40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38
41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39
42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40
43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41
44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42
45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43
46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44
47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45
48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46
49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47
50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48
51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49
52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50
53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51
54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52
55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53
56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54
57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55
58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56
59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57
60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58
61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59
62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60
63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61
64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62
65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63
66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64
67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65
68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66
69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67
70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68
71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69
72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70
73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71
74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72
75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73
76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74
77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75
78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76
79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77
80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78
81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79
82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80
83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81
84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82
85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83
86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84
87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85
88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86
89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87
90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88
91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89
92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90
93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91
94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92
95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93
96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94
97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95
98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96
99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97
100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98
101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99
Remember, you can pick 'n mix your codes!
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.






Q*bert 3(tm) Game
This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106.
QB3
CODE KEY IN . . . EFFECT . . .
1 DF66-D7DD Start with 1 life instead of 5
2 D766-D7DD Start with 3 lives
3 D566-D7DD Start with 7 lives
4 DB66-D7DD Start with 9 lives
5 FB66-D7DD Start with 25 lives
6 1066-D7DD Start with 100 lives
7 C2C5-AF6F Infinite lives
8 DF61-D76D Start on level 1-2
9 D461-D76D Start on level 1-3
10 D761-D76D Start on level 1-4
11 D061-D76D Start on level 2-1
12 D961-D76D Start on level 2-2
13 D161-D76D Start on level 2-3
14 D561-D76D Start on level 2-4
15 D661-D76D Start on level 3-1
16 DB61-D76D Start on level 3-2
17 DC61-D76D Start on level 3-3
18 D861-D76D Start on level 3-4
19 DA61-D76D Start on level 4-1
20 D261-D76D Start on level 4-2
21 D361-D76D Start on level 4-3
22 DE61-D76D Start on level 4-4
23 FD61-D76D Start on level 5-1
24 FF61-D76D Start on level 5-2
25 F461-D76D Start on level 5-3
26 F761-D76D Start on level 5-4
27 F061-D76D Start on level 6-1
28 F961-D76D Start on level 6-2
29 F161-D76D Start on level 6-3
30 F561-D76D Start on level 6-4
31 F661-D76D Start on level 7-1
32 FB61-D76D Start on level 7-2
33 FC61-D76D Start on level 7-3
34 F861-D76D Start on level 7-4
35 FA61-D76D Start on level 8-1
36 F261-D76D Start on level 8-2
37 F361-D76D Start on level 8-3
38 FE61-D76D Start on level 8-4
39 4D61-D76D Start on level 9-1
40 4F61-D76D Start on level 9-2
41 4461-D76D Start on level 9-3
42 4761-D76D Start on level 9-4
43 4061-D76D Start on level 10-1
44 4961-D76D Start on level 10-2
45 4161-D76D Start on level 10-3
46 4561-D76D Start on level 10-4
47 4661-D76D Start on level 11-1
48 4B61-D76D Start on level 11-2
49 4C61-D76D Start on level 11-3
50 4861-D76D Start on level 11-4
51 4A61-D76D Start on level 12-1
52 4261-D76D Start on level 12-2
53 4361-D76D Start on level 12-3
54 4E61-D76D Start on level 12-4
55 7D61-D76D Start on level 13-1
56 7F61-D76D Start on level 13-2
57 7461-D76D Start on level 13-3
58 7761-D76D Start on level 13-4
59 7061-D76D Start on level 14-1
60 7961-D76D Start on level 14-2
61 7161-D76D Start on level 14-3
62 7561-D76D Start on level 14-4
63 7661-D76D Start on level 15-1
64 7B61-D76D Start on level 15-2
65 7C61-D76D Start on level 15-3
66 7861-D76D Start on level 15-4
67 7A61-D76D Start on level 16-1
68 7261-D76D Start on level 16-2
69 7361-D76D Start on level 16-3
70 7E61-D76D Start on level 16-4
71 0D61-D76D Start on level 17-1
72 0F61-D76D Start on level 17-2
73 0461-D76D Start on level 17-3
74 0761-D76D Start on level 17-4
75 0061-D76D Start on level 18-1
76 0961-D76D Start on level 18-2
77 0161-D76D Start on level 18-3
78 0561-D76D Start on level 18-4
79 0661-D76D Start on level 19-1
80 0B61-D76D Start on level 19-2
81 0C61-D76D Start on level 19-3
82 0861-D76D Start on level 19-4
83 0A61-D76D Start on level 20-1
84 0261-D76D Start on level 20-2
85 0361-D76D Start on level 20-3
86 0E61-D76D Start on level 20-4
87 9D61-D76D Start on level x1
88 9F61-D76D Start on level x2
89 9461-D76D Start on level x3
90 9761-D76D Start on level x4
91 9061-D76D Start on level x5
92 9961-D76D Start on level x6
93 9161-D76D Start on level x7
94 9561-D76D Start on level x8
95 9661-D76D Start on level x9
96 9B61-D76D Start on level x10
97 9C61-D76D Start on level x11
98 9861-D76D Start on level x12
99 9A61-D76D Start on level x13
100 9261-D76D Start on level x14
101 9361-D76D Start on level x15
102 9E61-D76D Start on level x16
103 1D61-D76D Start on level x17
104 1F61-D76D Start on level x18
105 1461-D76D Start on level x19
106 1761-D76D Start on level x20
Q*bert 3 is a trademark of Columbia Pictures Industries Inc.








Race Drivin'(tm) Game
Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer.
DRIVE
CODE KEY IN . . . EFFECT . . .
1 A266-07AD Stop timer
2 8066-04DD Slow timer
3 4266-04DD Fast timer
4 2B6C-07AD Freeze lap timer
5 1968-0DAD Slow lap timer
Race Drivin' is a trademark of Atari Games Corporation.

Radical Psycho Machine Racing(tm) Game
This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash.
PSYCH
CODE KEY IN . . . EFFECT . . .
1 DDB8-0465 Sturdy tires are free
2 DDB1-0F65 4-liter high output engine is free
3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of
$10
4 BBB5-0DA5 Sell 4-liter high output engine for
$9,925 instead of $25
5 BBCB-DF61 Start new game with $9,910 instead
of $4,910
6 62CB-D701 Start new game with $49,104,910
7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910
Remember, you can pick 'n mix your codes!
Radical Psycho Machine Racing is a trademark of Interplay Productions.

Raiden Trad(tm) Game
Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game.
TRAD
CODE KEY IN . . . EFFECT . . .
1 B6BD-D76F Both players start with 1 life
2 8BBD-D70F + 60BD-D76F Both players start with 7 lives
3 8FBD-D70F + 62BD-D76F Both players start with 9 lives
4 3CBD-DDD7 Infinite lives--player 1
5 3CB5-0467 Infinite lives--player 2
6 DDEF-0F1B Both players are invincible
7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs
8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs
9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs
10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs
11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs
12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs
13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0
bombs
14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6
bombs
15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs
16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs
17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry
6 bombs
18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry
9 bombs
19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04
+ 23EA-6DA4 Infinite bombs--player 1
20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04
+ 23EA-6DA4 Infinite bombs--player 2
21 3CEA-6D64 Infinite bombs--both players
22 D4BF-6F6F Start with 3 credits
23 D7BF-6F6F Start with 4 credits
24 D9BF-6F6F Start with 6 credits
25 D5BF-6F6F Start with 8 credits
26 DBBF-6F6F Start with 10 credits
27 DDBF-6F6F Start with 1 credit
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Raiden Trad and Carnass are trademarks of Electro Brain Corp.





Rampart(tm) Game
You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7.
RAM
CODE KEY IN . . . EFFECT . . .
1 C284-DD07 Infinite continues
2 3C6B-D467 Infinite cannons
3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2
4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3
5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4
6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5
7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6
8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7
Rampart is a trademark of Atari Games Corporation.





Ranma 1/2(tm) Game
1 D7B4-0DA9 + EABF-04D9 Ranma moves faster
2 E8B7-07D9 + D0B7-0769 Ranma jumps faster
3 E1B7-0769 Ranma's diagonal jumps are higher
4 F6B7-AD60 Ranma's diagonal kicks are harder
5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit
6 D78F-6DD5 + EA8D-DFD5 Genma moves faster
7 E48C-6DD5 Genma's paternal anger (running at enemy) is
faster
8 4689-0465 Genma's verbal punishment is stronger
9 1D89-0465 Genma's verbal punishment kills with 1 hit
10 EA81-6760 + D7B5-6460 Ryoga moves faster
11 EA8B-6D60 + D78B-6760 Ryoga jumps faster
12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit
13 EAC9-D765 + D7C1-D465 Shampoo moves faster
14 E9CF-0765 Shampoo's dragon sky kick is faster
15 E9CE-D465 Shampoo's super fury charge goes farther
16 1DCB-A4A1 Shampoo's fury charge 1 hit kill
17 41C5-67D1 Shampoo's kick is faster
18 EA84-D4D1 + D787-DFD1 Akane moves faster
19 E880-D7D1 + D089-6760 Akane jumps faster
20 E68E-DFD1 Akane's 2-step whip kick is faster
21 418B-6D69 Akane's 2-step whip kick is stronger
22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit
23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is
faster
24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster
25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster
26 40D8-DD05 Gosunkugi's straw man throw does more
damage
27 1DD8-DD05 Gosunkugi's strawman throw kills with 1 hit
28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster
29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster
30 EBC5-0FD0 Mousse's flying egg bombs are faster
31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill
32 D6C1-0460 Mousse's claw strike is quicker
33 DDD7-8407 Every move kills every opponent with 1 hit
34 DD6B-D700 No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.





Redline: F-1 Racer(tm) Game
1 C98E 6FDF Always in 1st place
2 CBC5 D70F + EEC5 D7AF Instant 255 mph speed-best to
get into 6th gear before you activate this code, then you can go 357
mph
3 C98C 6F0F Don't lose speed when you get off accelerator
button
4 C9BD 0F04 No loss of speed on grass
5 3CAA AF04 Infinite special fuel
Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.





the Ren and Stimpy Show: Time Warp(tm) Game
CODES ONLY WORK FOR PLAYER ONE ONLY
EE33-1F62 Flash longer after you die
EE33-1F62 DonÍt flash after you die
3CB1-14AC Infinite lives
CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 DonÍt have to charge special attack
82ED-4DD6 Infinite energy
82EA-34D6 Energy never goes back up
CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B Get 1 kitty gritty get 99
DD3A-1DA2 Start with 1 lives
D03A-1DA2 Start with 5 lives
DB3A-1DA2 Start with 10 lives
The Ren and Stimpy Show is a trademark of Nickelodeon.





Revolution X(tm) Game
1. CBA0-4DDD Infinite CDs
2. D96D-44DA Gold CDs are worth 5
3. F96D-44DA Gold CDs are worth 25
4. 9D6D-44DA Gold CDs are worth 50
5. CD6D-44DA Gold CDs are worth 100
6. D96D-4FDA Silver CDs worth 5
7. F96D-4FDA Silver CDs worth 25
8. 9D6D-4FDA Silver CDs worth 50
9. CD6D-4FDA Silver CDs worth 100
10. C2CE-1FAC Infinite energy
11. DEB8-1D0D + DEB6-340B Start with very little energy
12. 00B8-1D0D + 00B6-340B Start with about 1/4 energy
13. 66B8-1D0D + 66B6-340B Start with about 1/2 energy
14. AAB8-1D0D + AAB6-340B Start with about 3/4 energy
Revolution X is a trademark of Midway Manufacturing Company.





RISE OF THE ROBOTS(tm) Game
1. CBA2-E4D4 + DDA2-E404 No jumping allowed
2. DDAC-5767 Infinite time
3. DF78-57AF Win one round to advance
4. CB34-570F Everyone kills with one hit
5. 4D34-576F + 3CC7-E4A7 + DD34-57AF Every hit does more damage
RISE OF THE ROBOTS is a trademark of Mirage Technologies (Multimedia) Ltd.





Rival Turf!(tm) Game
Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy.
RIVAL
CODE KEY IN . . . EFFECT . . .
1 DDB7-D4A7 Start with 1 life
2 D5B7-D4A7 Start with 8 lives
3 DBB0-DF07 Start with 9 continues
4 DFB0-DF07 Start with 1 continue
5 EEC4-OD6F + EE64-646C + EE63-04A7
+ EE68-A7A1 Start with more energy
6 FEC4-0D6F + FE64-646C + FE63-04A7
+ FE68-A7A1 Start with less energy
7 DD62-A7A6 No score lost when special attack is used
8 DD6A-AD61 Full energy from all food
9 C2C3-0F0D Infinite continues
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rival Turf! is a trademark of Jaleco USA, Inc.





Road Riot 4WD(tm) Game
You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races.
RIOT
CODE KEY IN . . . EFFECT . . .
1 DDBF-07DF Races are 1 lap instead of 3
2 DFBF-07DF Races are 2 laps instead of 3
3 D7BF-07DF Races are 4 laps instead of 3
4 D0BF-07DF Races are 5 laps instead of 3
5 D9BF-07DF Races are 6 laps instead of 3
6 D1BF-07DF Races are 7 laps instead of 3
7 3CB4-0DAF Beginner track has an extra lap
Remember, you can pick 'n mix your codes!
Road Riot 4WD is a trademark of Atari Games Corporation.





Road Runner's Death Valley Rally(tm) Game
Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time).
UNR
CODE Key In . . . Effect . . .
1 C2AC-346F + C2C3-1D28 Protection against most hazards
2 DFBC-3FD4 Start with 2 lives
3 D7BC-3FD4 Start with 4 lives
4 D9BC-3FD4 Start with 6 lives
5 D5BC-3FD4 Start with 8 lives
6 DBBC-3FD4 Start with 10 lives
7 4DBC-3FD4 Start with 21 lives
8 9DBC-3FD4 Start with 51 lives
9 59BC-3FD4 Start with 76 lives
10 BBBC-3FD4 Start with 100 lives
11 DDB2-4D64 Infinite lives
12 EE8C-C4DD Stay invincible longer after
getting hit (Road Runner(tm) blinks)
13 0D8C-C4DD Stay invincible for less time
after getting hit (Road Runner blinks)
14 C2C5-C7AF Stay invincible after getting hit until
you fall & die (Road Runner blinks)
15 6DC5-C70F Stay invincible after getting hit until you fall & die (Road Runner does
not blink)
16 7DBD-44D7 Start with more birdseed on
the turbo speed meter
17 FDBD-44D7 Start with less birdseed on the turbo speed meter
18 7D26-3404 Eating birdseed restores turbo
speed meter to maximu
19 DD26-3404 Eating birdseed does nothing
20 DDC6-3D67 Using turbo speed does not
use up bird seed
21 DDBB-4467 Stop timer
22 D7B0-346F Start timer at 3:00 instead of 5:00
23 D5B0-346F Start timer at 7:00
24 DBB0-346F Start timer at 9:00
25 C229-C707 Hearts worth nothing
26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2
27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3
28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4
29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1
30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2
31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3
32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4
33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1
34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2
35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3
36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4
37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1
38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2
39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3
40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4
41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1
42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2
43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3
44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4
45 DD33-4DDD 1-up worth nothing
46 D433-4DDD 1-up worth 2
47 D733-4DDD 1-up worth 3
48 D033-4DDD 1-up worth 4
49 D933-4DDD 1-up worth 5
50 7D83-47DD Bogus jump
51 FD83-47DD Better jump
52 DC83-47DD Super jump
53 D983-47DD Mega jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America.






Robocop 3(tm) Game
This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives).
ROBO3
CODE KEY IN . . . EFFECT . . .
1 5D69-6D0F Slower timer
2 FE69-6D0F Faster timer
3 DDC7-A7A4 Infinite ammo (except flame thrower)
4 4A6E-6FDD Infinite lives
5 DD62-D7DD Start with 1 life
6 D962-D7DD Start with 6 lives
7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more
8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less
9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on
stages 3 and 5
10 DF37-64A4 Start on stage 2
11 D437-64A4 Start on stage 3
12 D737-64A4 Start on stage 4
13 D037-64A4 Start on stage 5
Robocop is a trademark of Orion Pictures Corporation.





Robocop versus The Terminator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFB3-CD0D Start with 1 life
2 DBB3-CD0D Start with 9 lives
3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER
4 DDBE-0D05 Infinite lives
5 DD37-C4D7 Super jump
6 DE63-C460 Rockets do more damage
7 DE60-4460 Normal pistol does more damage
8 7D66-1F00 Plasma Rifle does massive damage
9 FD64-446F Only 10 Terminators to kill on the 3-D Stage
10 7D64-446F Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures
Corporation.





Robotrek(tm) Game
1. BBB9-4D7D Get 9900 gold when you look into the robot book
2. C23C-CDC7 Everything is free
3. CB34-3D47 + D734-3D17 Start at level 3
3. CB34-3D47 + DC34-3D17 Start at level 10
3. CB34-3D47 + F034-3D17 Start at level 20
3. CB34-3D47 + 7434-3D17 Start at level 50
4. BDE6-1DC2 More energy for robot energy
5. CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot
Robotrek is a trademark of Quintet / ANCIENT / ENIX





Rock N' Roll Racing(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 D9CF-CDD5 Start with $50,000
2 FDCF-CDD5 Start with $100,000
3 9DCF-CDD5 Start with $500,000
4 BBCF-CDD5 Start with $990,000
5 D9CF-CD05 Start with $5,020,000
6 C28C-CF69 + C28B-C4A9 Buy items for free if you have
enough money
7 BACB-C465 No points needed to advance to any level
8 C2BF-476F Infinite forward weapons
9 C2BF-1FA4 Infinite power charges
10 3CE5-CD67 No damage from hitting other cars
11 DD26-34D7 No damage from most mines
12 D126-34D7 More damage from mines
13 DD36-4F0D Red Cross packages worth nothing
14 FD36-4F0D Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.





Rocketeer(tm) Game
Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm).
ROCKET
CODE KEY IN . . . EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE
OF THE CODES OR TRY A NEW COMBINATION
1 DF6C-07AF Start with 1 chance instead of 3
2 D46C-07AF Start with 2 chances
3 D06C-07AF Start with 4 chances
4 D96C-07AF Start with 5 chances
5 D16C-07AF Start with 6 chances
6 D56C-07AF Start with 7 chances
7 D66C-07AF Start with 8 chances
8 DB6C-07AF Start with 9 chances
9 8260-0FA7 Infinite chances
10 DD62-67AF Automatically win first race at Bigelow(tm)
11 DF62-67AF First race at Bigelow is 1 lap instead of 10
12 D962-67AF First race at Bigelow is 5 laps
13 DE62-67AF First race at Bigelow is 15 laps
14 FB62-67AF First race at Bigelow is 25 laps
15 7462-67AF First race at Bigelow is 50 laps
16 1762-67AF First race at Bigelow is 99 laps
17 DD63-6DDF Automatically win second race at Bigelow
18 DF63-6DDF Second race at Bigelow is 1 lap
19 D963-6DDF Second race at Bigelow is 5 laps
20 DC63-6DDF Second race at Bigelow is 10 laps
21 FB63-6DDF Second race at Bigelow is 25 laps
22 7463-6DDF Second race at Bigelow is 50 laps
23 1763-6DDF Second race at Bigelow is 99 laps
24 DD63-6D0F Automatically win third race at Bigelow
25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10
26 D963-6D0F Third race at Bigelow is 5 laps
27 FB63-6D0F Third race at Bigelow is 25 laps
28 7463-6D0F Third race at Bigelow is 50 laps
29 1763-6D0F Third race at Bigelow is 99 laps
30 C988-0FAD Protection against guns (only partly against grenades)--only in hangar
31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar
32 496D-A4DF Cliff starts with 1/3 normal energy in hangar
33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar
34 496D-A7AF Enemies start with 1/3 normal energy in hangar
35 C98C-DD0F Protection against Armored Flying Tank(tm)
36 C961-A767 Infinite super shots on pick-up
37 DD6B-D76F Super shots worth nothing on pick-up instead of 3
WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29
38 D16B-D76F Super shots worth 6 on pick-up
39 DB6B-D76F Super shots worth 9 on pick-up
40 DA6B-D76F Super shots worth 12 on pick-up
41 C964-6FDD Invincibility in the skies
42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin
43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin
44 10A6-DDDD Easily defeat Nefarious Villain(tm)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company.





Roger Clemens' MVP Baseball(tm) Game
You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost.
ROG
CODE KEY IN . . . EFFECT . . .
1 C22D-6FAD Batter never walks
2 DF2D-676D 1 ball per wal
3 D42D-676D 2 balls per wal
4 D72D-676D 3 balls per wal
5 D92D-676D 5 balls per walk
6 D12D-676D 6 balls per wal
7 D52D-676D 7 balls per walk
8 C227-6D6D Batter never strikes out
9 DF27-640D 1 strike per out
10 D427-640D 2 strikes per out
11 D027-640D 4 strikes per out
12 D927-640D 5 strikes per out
13 7665-0FD1 + 7669-0F01 Each run counts as 2
14 DFBF-07DF 1 out per inning per tea
15 D4BF-07DF 2 outs per inning per tea
Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.





Romance of the Three Kingdoms II(tm) Game
Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes.
3II
CODE KEY IN . . . EFFECT . . .
Scenario 1
1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces
2 7DE7-A765 + 59E7-A705 Start with 30,000 rice
3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population
Scenario 2
4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces
5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice
6 7D67-A706 + 596D-A766 Start with 30,000 population
Scenario 3
7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces
8 7D67-A76B + 5967-A7AB Start with 30,000 rice
9 7D60-ADDB + 5960-AD0B Start with 30,000 population
Scenario 4
10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces
11 7D67-A7AC + 5960-ADDC Start with 30,000 rice
12 7D60-AD0C + 5960-AD6C Start with 30,000 population
Scenario 5
13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces
14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice
15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population
Scenario 6
16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces
17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice
18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation





Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game
FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME
CREATION SCREEN
1 CD68-7D22 160 extra points when creating a ruler under 21
2 CD68-74B2 160 extra points when creating a ruler 21 or over
3 7487-EFC4 Costs 50 gold to hire soldiers
4 DD87-EFC4 Costs 0 gold to hire soldiers
5 1084-EF44 Costs 100 food to hire soldiers
6 7484-EF44 Costs 50 food to hire soldiers
7 DD84-EF44 Costs 0 food to hire soldiers
Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei Corporation.





Run Saber(tm) Game
1 DF3A-6454 Level select and 9 lives selectable on the
option menu
2 DD21-1F6F Infinite lives--player 1
3 DD26-1F6F Infinite lives--player 2
4 DD29-0474 Start with no super bombs
5 DF29-0474 Start with 1 super bomb
6 D929-0474 Start with 5 super bombs
7 DB29-0474 Start with 9 super bombs
8 DDE4-39E3 Infinite super bombs--player 1
9 DDEF-3073 Infinite super bombs--player 2
10 DDE1-44B5 Bomb power-ups give no super bombs
11 D4E1-44B5 Bomb power-ups give 2 super bombs
12 DF25-0D84 Start with 1 health
13 D025-0D84 + D039-0454 Start with 4 health
14 D925-0D84 + D939-0454 Start with 5 health
15 D625-0D84 + D639-0454 Start with 8 health
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS
TO GET OUT
16 C2B9-CDA4 Almost invincible--player 1
17 C2B1-C4A4 Almost invincible--player 2
18 18B0-C4A4 Almost invincible--both players
19 DF83-AD84 Start with no continues
20 D483-AD84 Start with 1 continue
21 D183-AD84 Start with 5 continues
22 DC83-AD84 Start with 9 continues
23 C2E7-4572 Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.







Samurai Shodown(tm) Game
1 0D94-7401 Start with 1/2 energy
2 4D94-7401 Start with 1/4 energy
3 4F53-74A4 Start with 33 sec. on timer
4 DFE1-876D One hit will max out a character's pow meter
Samurai Shodown is a trademark of SNK.





Saturday Night Slam Masters(tm) Game
1 DDC1-CF6F Stingray becomes Biff
2 DFC1-CF6F Stingray becomes Gunloc
3 D4C1-CF6F Stingray becomes Oni
4 D7C1-CF6F Stingray becomes Titan
5 D9C1-CF6F Stingray becomes Haggar
6 D1C1-CF6F Stingray becomes Grater
7 D5C1-CF6F Stingray becomes Rasta
8 D6C1-CF6F Stingray becomes Jumbo
9 DBC1-CF6F Stingray becomes Scorpion
10 DFC1-CD6F Biff becomes Gunloc
11 D4C1-CD6F Biff becomes Oni
12 D7C1-CD6F Biff becomes Titan
13 D0C1-CD6F Biff becomes Stingray
14 D9C1-CD6F Biff becomes Haggar
15 D1C1-CD6F Biff becomes Grater
16 D5C1-CD6F Biff becomes Rasta
17 D6C1-CD6F Biff becomes Jumbo
18 DBC1-CD6F Biff becomes Scorpion
19 D3DB-5D01 14-second count outside ring
20 DCDB-5D01 10-second count outside ring
21 DBD6-5DD1 9-second count for pin
22 D1D6-5DD1 6-second count for pin
23 DFD6-5DD1 1-second count for pin
24 F31F-8F0D Faster timer
25 1D1F-8F0D Slower timer
26 D12D-5765 + EB2F-5F05 Stingray has faster jalepeno
comet
27 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
28 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
29 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
30 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of
Capcom.





Scooby-Doo Mystery(tm)
1. DD60-1467 Start with 1 life
2. D060-1467 Start with 5 lives
3. D160-1467 Start with 7 lives
4. DB60-1467 Start with 10 lives
5. C2BF-3DAD Infinite lives
6. DDED-3F01 Infinite energy
7. EEED-3F01 Most enemies are more frightening
8. C26D-1FD5 Scooby snacks do nothing
9. EE64-1DD5 Scooby snacks reduce more fright
Scooby-Doo is a trademark of Hanna-Barbara.





Secret of Evermore(tm) Game
1. C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible, including enemies
THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP A LEVEL
2. 95B9-34ED Start with 99 attack points
3. EEB9-34ED Start with a lot of attack points
4. 17B5-C75D Start with 99 defense points
5. EEB5-C75D Start with a lot of defense points
6. 17B7-445F Start with 99 magic defense points
7. EEB7-445F Start with a lot of magic defense points
8. 7464-CFE7 Start with 50 evade % points
9. 1764-CFE7 Start with 99 evade % points
10. 746D-3F57 Start with 50 hit % points
11. 176D-3F57 Start with 99 hit % points
12. 1786-CFEB + 17BB-17ED Start with 99 HP
13. EE86-CFEB + EEBB-17ED Start with 255 HP
14. 17BF-1FEF Your dog starts with 99 HP
15. EEBF-1FEF Your dog starts with 255 HP
Secret of Evermore is a trademark of Square Soft, Inc.





Secret of Mana(tm) Game
MAN
CODE KEY IN . . . EFFECT . . .
1 EE28-EDAF Start new game with 255 GP
2 6D28-EFDF Start new game with 32,768 GP
3 EE28-EFDF Start new game with 65,280 GP
4 6F09-8707 Start new game at Level 16
FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5 9C06-81AD Strength for level 16 is 90
6 9C06-85DD Agility for level 16 is 90
7 9C06-850D Constitution for level 16 is 90
8 9C06-856D Intelligence for level 16 is 90
9 9C06-85AD Wisdom for level 16 is 90
10 EE6B-8738 Chest in elder's basement in Potos(tm) gives
you 65360 GP
11 C274-8764 + C277-8DA4 Staying at the inn in Potos is free
if you have enough money
12 CE5F-5767 Items in the shop at Potos are free if you
have enough money
13 DDEB-E544 Candy costs nothing
14 DDE3-E044 Overalls costs nothing
15 DDE8-E9C4 Bandanna costs nothing
16 DDEC-E9C4 Cup of wishes costs nothing
17 DDEC-E944 Medical herb costs nothing
18 DDE7-7047 Wristband costs nothing
19 DDE8-E144 Hair ribbon costs nothing
20 DDE8-E1C4 Rabite cap costs nothing
21 DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
22 DDEC-E044 Royal jam costs nothing
23 DDEB-E5C4 Chocolate costs nothing
24 DDAB-E715 Staying at Neko's(tm) costs nothing instead
of 30
26 8208-776D Protection from most hits--SWITCH OFF TO
KILL ENEMIES
Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.





Shadowrun(tm) Game
Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently.
DORUN
CODE KEY IN . . . EFFECT . . .
1 D4BE-4DA4 Start with computer, firearms
skills at level 2
2 D7BE-4DA4 Start with computer, firearms
skills at level 3
3 D0BE-4DA4 Start with computer, firearms
skills at level 4
4 D9BE-4DA4 Start with computer, firearms
skills at level 5
5 D1BE-4DA4 Start with computer, firearms
skills at level 6
6 6DAE-4FA7 + FFAE-44D7 Everything is free
7 CEEF-4DDD Don't subtract karma for spells/skills
(must have enough to advance)
8 CE6D-47A4 Don't subtract karma for shooting
people--ignore message saying you
lost karma
9 8E69-3DA4 Don't subtract spell points (works
for all spell casters). note: casting
spells you aren't allowed to raises Q
your spell points.
10 D4BC-4404 Start with 2 strength and charisma
11 D0BC-4404 Start with 4 strength and charisma
12 D9BC-4404 Start with 5 strength and charisma
13 D1BC-4404 Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14 74B8-4DA4 Start with 50 stamina
15 10B8-4DA4 Start with 100 stamina
16 F0E1-1FDD Going up 1 body point adds 20
stamina instead of 10
17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED
GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART
CODES IF DESIRED
18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less
6EB8-1DDF + 53B8-1DAF than 65,000)
19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen
6EB8-1DDF + 53B8-1DAF (if less than 65,000)
20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen
6EB8-1DDF + 53B8-1DAF (if less than 65,000)
21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F +
6EB8-1DDF + 53B8-1DAF Set stamina to 100
22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F +
6EB8-1DDF + 53B8-1DAF Set stamina to 200
23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to
6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100)
24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200)
25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250)
26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F +
6EB8-1DDF + 53B8-1DAF Set strength to 6
27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F +
6EB8-1DDF + 53B8-1DAF Set charisma to 6
28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
34 D1BC-17AF + F4B8-1D0F + Add 192 karma (if karma is
7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6
6EB8-1DDF + 53B8-1DAF
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6
6EB8-1DDF + 53B8-1DAF
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6 6EB8-1DDF + 53B8-1DAF
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6
6EB8-1DDF + 53B8-1DAF
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6
6EB8-1DDF + 53B8-1DAF
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6
6EB8-1DDF + 53B8-1DAF
41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5
6EB8-1DDF + 53B8-1DAF
42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10
6EB8-1DDF + 53B8-1DAF
43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15
6EB8-1DDF + 53B8-1DAF
44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6
6EB8-1DDF + 53B8-1DAF
45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6
6EB8-1DDF + 53B8-1DAF
46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6
6EB8-1DDF + 53B8-1DAF
47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill,
6EB8-1DDF + 53B8-1DAF level 6
48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6
6EB8-1DDF + 53B8-1DAF
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.





Shaq-Fu(tm) Game
CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER
SELECTION SCREEN
1. DDA6-5D07 Start with no continues
2. DFA6-5D07 Start with 1 continues
3. D9A6-5D07 Start with 5 continues
4. DBA6-5D07 Start with 9 continues
5. DEA6-5D07 Start with 15 continues
6. C269-EF0D Infinite continues in duel mode
7. DDB6-57AF + DDB3-746F Blood
Shaq is a trademark of Mine O' Mine Inc.





Sid Meier's Civilization(tm) Game
1. BB04-EF74 + BB04-EF54 Start with more money
2. EE04-EF74 + EE04-EF54 Start with a lot more money
Sid Meier's Civilization is a trademark of MicroProse





Sim City(tm) Game
Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace.
CITY
CODE KEY IN . . . EFFECT . . .
1 C28A-AD61 Money doesn't decrease for most types of spending
2 DD67-DFAA Time goes faster
3 DE67-DFAA Time goes slower
4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
Sim City is a trademark of Maxis Software.





The Simpsons: Bart's Nightmare(tm) Game
This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool.
NIGHT
CODE KEY IN . . . EFFECT . . .
1 D46A-D521 Start with 2 bubbles
2 DB6A-D521 Start with 9 bubbles
3 89CB-D9B5 Infinite bubbles and seeds
4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games
5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game
The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.





Skueljagger(tm) Game
You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched.
SKUL
CODE KEY IN . . . EFFECT . . .
1 FDC3-6DA4 10 green jemeralds for an extra life
2 9DC3-6DA4 50 green jemeralds for an extra life
3 DDC3-6F04 Each green jemerald gives you a life
4 5D66-DFA7 Slower timer
5 F366-DFA7 Faster timer
6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of
jemeralds)
7 DD6B-DF07 Infinite time
8 D46B-DF07 Time goes by 2x as fast
9 D06B-DF07 Time goes by 4x as fast
10 D7C2-6704 Each green jemerald is worth 3
11 DBC2-6704 Each green jemerald is worth 9
12 FBC2-6704 Each green jemerald is worth 19
13 49C2-6704 Each green jemerald is worth 25
(extra life on each one)
14 DDCA-AD04 + DDBB-6D61 Infinite lives
15 DF83-D765 Start with 1 life instead of 5
16 D783-D765 Start with 3 lives
17 DB83-D765 Start with 9 lives
18 FB83-D765 Start with 19 lives
19 9D83-D765 Start with 50 lives
20 BB83-D765 Start with 99 lives
21 1DCC-A4D4 Walk through enemies if you have
no red jemeralds
22 D4CB-A7D4 Don't lose all red jemeralds when
you get hit
23 C2BB-6FA1 Don't lose green jemeralds when you fall and die
24 8BAB-6DD9 No enemies or jemeralds--good for
exploring, switch off effects to advance
25 FFCB-A7D4 Red jemeralds set to 10 after you get
hit--must have at least 1
Skueljagger is a trademark of Barr Entertainment Inc.





SmartBall(tm) Game
Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1).
SMART
CODE KEY IN . . . EFFECT . . .
1 DF6D-676D Start with 1 life instead of 3
2 D96D-676D Start with 5 lives
3 DC6D-676D Start with 10 lives
4 FB6D-676D Start with 25 lives
5 746D-676D Start with 50 lives
6 176D-676D Start with 99 lives
7 C2B9-0F0D Infinite lives
8 C2BE-A467 Protection from most enemies (lose no hearts)
9 C266-04A7 Infinite red balls on pick-up-- until continue
10 7762-040D + DE62-0FAD Go to any level
11 ECC3-DF6D Super jump
12 E1C3-DF6D Mega-jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
SmartBall is a trademark of Sony Imagesoft Inc.





Soldiers of Fortune(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DCE0-87AD Smaller food power-ups heal twice as much
2 F0E0-87AD Smaller food power-ups heal four times as
much
3 F3E9-8FDD Large food power-ups heal twice as much
4 7AE9-8FDD Large food power-ups heal four times as
much
5 D0EB-8DDD Only 3 special powers can be stored instead
of 6 (handicap)
6 6DEB-8D0D Special power power-ups are worth 6 (always
fill meter)
7 3CC6-870D Special powers aren't used up
8 CBC1-E46F Infinite lives
9 1D4E-5475 Mercenary starts with much more health
10 1D44-87E5 Brigand starts with much more health
11 1D41-8F85 Gentleman starts with much more health
12 1D4B-8755 Navvie starts with much more health
13 1D42-8F75 Thug starts with much more health
14 1D4D-E4E5 Scientist starts with much more health
15 DDF6-5D50 Extra lives cost 244 instead of 500
16 DDF6-5DE0 Skill power-ups cost 44 instead of 300
17 DFF6-5F70 Health power-ups cost 1 instead of 75
18 FBF6-5F70 Health power-ups cost 25 instead of 75
19 DFF6-5F80 Speed power-ups cost 1 instead of 250
20 10F6-5F80 Speed power-ups cost 100 instead of 250
21 DFF6-5470 Wisdom power-ups cost 1 instead of 80
22 FBF6-5470 Wisdom power-ups cost 25 instead of 80
23 DFF6-5480 Special powers cost 1 instead of 150
24 74F6-5480 Special powers cost 50 instead of 150
25 DFF6-5780 Weapon power-ups cost 1 instead of 250
26 10F6-5780 Weapon power-ups cost 100 instead of 250
27 DDF6-5750 ??? (New Special powers? costs 44 instead
of 300
FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN
YOU HIRE YOUR CREW
28 DF40-ED75 Brigand starts with Bomb special power
29 DF40-EF75 Mercenary starts with Bomb special power
30 DF40-E475 Gentleman starts with Bomb special power
31 DF40-E775 Navvie starts with Bomb special power
32 DF49-ED75 Thug starts with Bomb special power
33 DF49-EF75 Scientiest starts with Bomb special power
34 D440-ED75 Brigand starts with Shot Burst special power
35 D440-EF75 Mercenary starts with Shot Burst special
power
36 D440-E475 Gentleman starts with Shot Burst special
power
37 D440-E775 Navvie starts with Shot Burst special power
38 D449-ED75 Thug starts with Shot Burst special power
39 D449-EF75 Scientiest starts with Shot Burst special
power
40 D740-ED75 Brigand starts with Map special power
41 D740-EF75 Mercenary starts with Map special power
42 D740-E475 Gentleman starts with Map special power
43 D740-E775 Navvie starts with Map special power
44 D749-ED75 Thug starts with Map special power
45 D749-EF75 Scientiest starts with Map special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL
POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
46 D040-ED75 Brigand starts with Destroy Nodes special
power
47 D040-EF75 Mercenary starts with Destroy Nodes special
power
48 D040-E475 Gentleman starts with Destroy Nodes special
power
49 D040-E775 Navvie starts with Destroy Nodes special
power
50 D049-ED75 Thug starts with Destroy Nodes special power
51 D049-EF75 Scientiest starts with Destroy Nodes special
power
52 D940-ED75 Brigand starts with Repel Monster special
power
53 D940-EF75 Mercenary starts with Repel Monster special
power
54 D940-E475 Gentleman starts with Repel Monster special
power
55 D940-E775 Navvie starts with Repel Monster special
power
56 D949-ED75 Thug starts with Repel Monster special power
57 D949-EF75 Scientiest starts with Repel Monster special
power
58 D140-ED75 Brigand starts with First Aid special power
59 D140-EF75 Mercenary starts with First Aid special
power
60 D140-E475 Gentleman starts with First Aid special
power
61 D140-E775 Navvie starts with First Aid special power
62 D149-ED75 Thug starts with First Aid special power
63 D149-EF75 Scientiest starts with First Aid special
power
64 D540-ED75 Brigand starts with Freeze Monster special
power
65 D540-EF75 Mercenary starts with Freeze Monster special
power
66 D540-E475 Gentleman starts with Freeze Monster special
power
67 D540-E775 Navvie starts with Freeze Monster special
power
68 D549-ED75 Thug starts with Freeze Monster special
power
69 D549-EF75 Scientiest starts with Freeze Monster special
power
70 D640-ED75 Brigand starts with Shield special power
71 D640-EF75 Mercenary starts with Shield special power
72 D640-E475 Gentleman starts with Shield special power
73 D640-E775 Navvie starts with Shield special power
74 D649-ED75 Thug starts with Shield special power
75 D649-EF75 Scientiest starts with Shield special power
76 DB40-ED75 Brigand starts with Party Power special
power
77 DB40-EF75 Mercenary starts with Party Power special
power
78 DB40-E475 Gentleman starts with Party Power special
power
79 DB40-E775 Navvie starts with Party Power special
power
80 DB49-ED75 Thug starts with Party Power special power
81 DB49-EF75 Scientiest starts with Party Power special
power
82 DC40-ED75 Brigand starts with Air Burst special power
83 DC40-EF75 Mercenary starts with Air Burst special
power
84 DC40-E475 Gentleman starts with Air Burst special
power
85 DC40-E775 Navvie starts with Air Burst special power
86 DC49-ED75 Thug starts with Air Burst special power
87 DC49-EF75 Scientiest starts with Air Burst special
power
88 D840-ED75 Brigand starts with Distract Monster special
power
89 D840-EF75 Mercenary starts with Distract Monster
special power
90 D840-E475 Gentleman starts with Distract Monster
special power
91 D840-E775 Navvie starts with Distract Monster special
power
92 D849-ED75 Thug starts with Distract Monster special
power
93 D849-EF75 Scientiest starts with Distract Monster
special power
94 DA40-ED75 Brigand starts with Molotov special power
95 DA40-EF75 Mercenary starts with Molotov special power
96 DA40-E475 Gentleman starts with Molotov special power
97 DA40-E775 Navvie starts with Molotov special power
98 DA49-ED75 Thug starts with Molotov special power
99 DA49-EF75 Scientiest starts with Molotov special power
100 D240-ED75 Brigand starts with Ground Mine special
power
101 D240-EF75 Mercenary starts with Ground Mine special
power
102 D240-E475 Gentleman starts with Ground Mine special
power
103 D240-E775 Navvie starts with Ground Mine special power
104 D249-ED75 Thug starts with Ground Mine special power
105 D249-EF75 Scientiest starts with Ground Mine special
power
106 D340-ED75 Brigand starts with Dynamite special power
107 D340-EF75 Mercenary starts with Dynamite special
power
108 D340-E475 Gentleman starts with Dynamite special
power
109 D340-E775 Navvie starts with Dynamite special power
110 D349-ED75 Thug starts with Dynamite special power
111 D349-EF75 Scientiest starts with Dynamite special
power
112 DB40-EDE5 Brigand gets Party Power as a 4th special
power
113 DB40-EFE5 Mercenary gets Party Power as a 4th special
power
114 DB40-E785 Navvie gets Party Power as a 3rd special
power
115 DB49-ED85 Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.





Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy.
BLAST
CODE KEY IN . . . EFFECT . . .
1 D76B-D46D Start with 11 lives
2 DDA5-6F60 Infinite lives
3 DDAD-ADDF Start with 0 dynamite punches
4 D9AD-ADDF Start with 5 dynamite punches
5 D5AD-ADDF Start with 7 dynamite punches
6 DBAD-ADDF Start with 9 dynamite punches
7 C2C3-0464 Infinite dynamite punches
8 7AB9-0DD7 Start with 3/4 energy
9 46B9-0DD7 Start with 1/2 energy
10 F0B9-0DD7 Start with 1/4 energy
11 7AB5-A407 Continue with 3/4 energy
12 46B5-A407 Continue with 1/2 energy
13 F0B5-A407 Continue with 1/4 energy
14 C2A9-04AD Protection against most enemy hits
15 C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you
16 C2AC-A4A4 Infinite credits
17 C2A9-0F6F Super glove worth nothing
18 DDA4-070F Hamburger worth nothing
19 9DA4-070F Hamburger restores energy fully
20 DDAF-040F Apple worth nothing
21 9DAF-040F Apple restores energy fully
22 33BC-0F0F Start on Stage 2
23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3
62BC-0F0F + D4BC-0DAF
24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4
62BC-0F0F + D7BC-0DAF
25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5
62BC-0F0F + D0BC-0DAF
Sonic Blast Man is a trademark of Taito Corp.





Soul Blazer(tm) Game
Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2.
SOUL
CODE KEY IN . . . EFFECT . . .
1 C26E-6DA7 + C223-0D07 Invincible
2 D0E6-0FB4 Start with 4 hit points
3 DEE6-0FB4 Start with 15 hit points
4 FBE6-0FB4 Start with 25 hit points
5 74E6-0FB4 Start with 50 hit points
6 08E6-0FB4 Start with 75 hit points
7 10E6-0FB4 Start with 100 hit points
8 5EE6-0FB4 Start with 127 hit points
9 DDE8-64BF Gems set to 999,999 every time a
gem is picked up
10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100
for level 2
11 DFEA-ADA1 180 EXP required instead of 280
for level 3
12 D7EA-AFA1 380 EXP required instead of 580
for level 4
13 D1EA-A4A1 600 EXP required instead of 1,000
for level 5
14 F4EA-A7A1 1,200 EXP required instead of 2,000
for level 6
15 40E2-ADA1 2,400 EXP required instead of 3,200
for level 7
16 79E2-AFA1 3,500 EXP required instead of 4,500
for level 8
17 06E2-A4A1 4,800 EXP required instead of 5,800
for level 9
18 11E2-A7A1 6,600 EXP required instead of 7,600
for level 10
19 61E3-ADA1 8,600 EXP required instead of 9,600
for level 11
20 DDE3-AFA1 10,000 EXP required instead of
12,400 for level 12
21 7DE3-A4A1 13,000 EXP required instead of
15,000 for level 13
22 9DE3-A7A1 15,000 EXP required instead of
19,000 for level 14
Soul Blazer is a trademark of Enix America Corporation.





Space Football(tm) Game
These select codes allow you to improve your tactical skills in this entertaining future-sport.
SPACE
CODE KEY IN . . . EFFECT . . .
1 C2C9-D46F No pushback on firing
2 1BC9-DFAF Push forward on firing
3 1B26-A7D7 Instant acceleration
4 C2B9-D7AF Infinite energy
Space Football is a trademark of Triffix Entertainment, Inc.





Space Megaforce(tm) Game
Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level.
MEGA
CODE KEY IN . . . EFFECT . . .
1 DDC9-DD06 Start with 0 bombs
instead of 3
2 D5C9-DD06 Start with 7 bombs
3 FDC9-DD06 Start with 10 bombs
4 49C9-DD06 Start with 25 bombs
5 9DC9-DD06 Start with 50 bombs
6 BBC9-DD06 Start with 99 bombs
7 DD65-AFAB Infinite bombs
8 DFBE-A4A8 Start with 2 ships
9 D5BE-A4A8 Start with 8 ships
10 FDBE-A4A8 Start with 11 ships
11 49BE-A4A8 Start with 26 ships
12 9DBE-A4A8 Start with 51 ships
13 59BE-A4A8 Start with 76 ships
14 BBBE-A4A8 Start with 100 ships
15 DD6D-07AC Infinite ships
16 DDCE-D4D6 Each bomb capsule worth 0
17 D4CE-D4D6 Each bomb capsule worth 2
18 D0CE-D4D6 Each bomb capsule worth 4
19 D1CE-D4D6 Each bomb capsule worth 6
20 CB68-D4AC + D168-D7DC Protection against enemy
hits, and weapon level goes
to 2 when hit
21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy
hits, and weapon level goes
to 6 when hit
22 CB6A-0D0D + D46A-0D6D Start in area 2
23 CB6A-0D0D + D76A-0D6D Start in area 3
24 CB6A-0D0D + D06A-0D6D Start in area 4
25 CB6A-0D0D + D96A-0D6D Start in area 5
26 CB6A-0D0D + D16A-0D6D Start in area 6
27 CB6A-0D0D + D56A-0D6D Start in area 7
28 CB6A-0D0D + D66A-0D6D Start in area 8
29 CB6A-0D0D + DB6A-0D6D Start in area 9
30 CB6A-0D0D + DC6A-0D6D Start in area 10
31 CB6A-0D0D + D86A-0D6D Start in area 11
32 CB6A-0D0D + DA6A-0D6D Start in area 12
33 CBC4-0F06 + DDC4-0F66 All weapon capsules give
you weapon type 1
34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2
35 CBC4-0F06 + D4C4-0F66 All weapon capsules give
you weapon type 3
36 CBC4-0F06 + D7C4-0F66 All weapon capsules give|
you weapon type 4
37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5
38 CBC4-0F06 + D9C4-0F66 All weapon capsules give
you weapon type 6
39 828E-AF6B Power shots (weapon type 6)
last until you pick up another
weapon or get hit (Normally, they last only for a couple
of seconds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Space Megaforce is a trademark of Toho Co., Ltd.





Spanky's Quest(tm) Game
Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives.
SPANK
CODE KEY IN . . . EFFECT . . .
1 40AC-DF08 Infinite lives
2 DD31-AFAD Start with 1 life
3 D931-AFAD Start with 6 lives
4 DB31-AFAD Start with 10 lives
5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1
6 CB35-A7AD + DF36-ADDD Start on area 2-1
7 CB35-A7AD + D436-ADDD Start on area 3-1
8 CB35-A7AD + D736-ADDD Start on area 4-1
9 CB35-A7AD + D036-ADDD Start on area 5-1
Spanky's Quest is a trademark of Natsume Inc.





Spawn(tm) Game
1. FDB0-E4DB Start with 1/4 energy
2. 4CB0-E4DB Start with 1/2 energy
3. 73B0-E4DB Start with 3/4 energy
4. C208-87D1 Infinite energy
5. C203-84D1 Get hit and become invincible
6. FDDB-5FB9 Don't flash after getting hit
7. 3C03-8F61 Almost invincible
8. C2F4-7FD1 Falling doesn't use any life points
9. C27D-8701 Special moves don't use any life points
10. D6D7-8F20 Some bullets do 2x damage
11. DDD7-8F20 Some bullets do no damage
12. EED7-8F20 Some bullets kill you
13. DB78-84B0 Some enemy punches electrocute you
14. DD78-84B0 Some enemy punches do no damage
15. EE78-84B0 Some enemy punches kill you
16. DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage
17. DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
18. EEB0-EFA3 + EECF-8763 Guys with pipes kill
19. DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage
20. DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
21. EE4B-7DF1 + EE43-E4F9 Flaming bottles kill
Spawn is a trademark of Todd McFarlane Productions, Inc.





Spider-Man and the X-Men: Arcade's Revenge(tm) Game
Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game.
SPIDE
CODE KEY IN . . . EFFECT . . .
1 DD68-646D Start with 1 life instead of 3
2 D068-646D Start with 5 lives
3 D168-646D Start with 7 lives
4 DB68-646D Start with 10 lives
5 FB68-646D Start with 26 lives
6 7468-646D Start with 51 lives
7 1768-646D Start with 100 lives
8 C266-D51D Spider-Man(tm) has infinite lives
9 C26D-090A Gambit(tm) has infinite lives
10 C2C2-D767 Wolverine(tm), Cyclops(tm) and Storm(tm) have infinite lives
11 C261-A044 Spider-Man is invincible after
getting hit (blinks)
12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump
too high in some places you die)
13 DDCB-6144 Protects Spider-Man from most hits
(lose no energy)
14 C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.






Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'.
SPIN
CODE KEY IN . . . EFFECT . . .
1 D46F-6FDD Faster G.E.R.A.L.D.(tm)
2 D0BD-64DF Slower timer
3 4D6C-DFD7 More fuel lost from falling off landscape
4 D96C-DFD7 Less fuel lost from falling off landscape
5 DD6C-DFD7 Almost zero fuel lost from falling off landscape
6 4AEC-DDA4 Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.





Star Trek: The Next Generation(tm) Game
Away Team Codes
1 DD81-47DB + DD88-4DDB Medical packs aren't used up
2 DF2A-1DD7 Start each away mission with 1 medical pack
3 D42A-1DD7 Start each away mission with 2 medical
packs
4 D02A-1DD7 Start each away mission with 4 medical
packs (only 3 shown)
5 D92A-1DD7 Start each away mission with 5 medical
packs (only 3 shown)
6 DDAF-446C Phaser power doesn't go down
7 F62A-1467 Start away missions with phasers at 1/2
power
8 402A-1467 Start away missions with phasers at 3/4
power
9 DA2A-1467 Start away missions with phasers at 1/4
power
10 6D86-4FAB Medical packs heal more
11 D486-44DB Medical packs heal twice as much
12 D786-44DB Medical packs heal completely
13 8EA4-4FD6 Crew members are immune to enemy fire
Space Combat Codes
14 DFB2-1DF7 Forward torpedoes reload much faster
15 D4B2-1DF7 Forward torpedoes reload faster
16 DFB8-1FF7 Aft torpedoes reload much faster
17 D4B8-1FF7 Aft torpedoes reload faster
18 C26C-3FFD Forward torpedoes don't require recharging
19 C267-342D Aft torpedoes don't require recharging
20 D6B4-1F27 Enemy shields regenerate at half speed
21 D0B4-1F27 Enemy shields regenerate at 1/4 speed
22 DDB4-1F27 Enemy shields don't regenerate
23 F6B4-1F27 Enemy shields regenerate faster
24 3C6A-14FF Forward phasers never lose power
25 C2B3-4DB7 Forward phasers don't recharge
26 3C69-17BF Aft phasers never lose power
27 C2BE-44F7 Aft phasers don't recharge
28 D764-1D24 Torpedoes do half damage
29 D064-1D24 Torpedoes do less damage
30 D564-1D24 Torpedoes do slightly more damage
31 D664-1D24 Torpedoes do more damage
32 DB64-1D24 Torpedoes do much more damage
33 DA64-1D24 Torpedoes do double damage
Star Trek: The Next Generation and Phaser are trademarks of
Paramount Pictures.





Star Trek: Deep Space Nine(tm) Game
1. FDBF-0F04 + FDBF-076F Start with 1/4 energy
2. F2BF-0F04 + F2BF-076F Start with 1/2 energy
3. 45BF-0F04 + 45BF-076F Start with 3/4 energy
4. C23C-6545 Infinite energy
5. C23E-0935 One hit and you're invincible
6. D0BF-0D6F Sisko looks loke O'brien
7. 3C3E-0915 + 3C3E-09C5 Invincible
Star Trek: Deep Space Nine is a trademark of Paramount Pictures





Street Fighter II(tm) Game
Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent.
STREET
CODE KEY IN . . . EFFECT . . .
1 BD62-672A 90 seconds per battle instead of 99
2 6D62-672A 80 seconds per battle
3 5D62-672A 70 seconds per battle
4 1D62-672A 60 seconds per battle
5 9D62-672A 50 seconds per battle
6 0D62-672A 40 seconds per battle
7 7D62-672A 30 seconds per battle
8 4D62-672A 20 seconds per battle
9 FD62-672A 10 seconds per battle
10 DF80-AD64 Win 1 bout to win the match instead
of 2 out of 3--must switch off effects
before fighting M. Bison(tm)
11 EDBE-0F09 Dizziness wears off very quickly
12 C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
13 BB63-6D2A 99 seconds in 1st bonus round
instead of 40
14 BD63-6D2A 90 seconds in 1st bonus round
15 6D63-6D2A 80 seconds in 1st bonus round
16 5D63-6D2A 70 seconds in 1st bonus round
17 1D63-6D2A 60 seconds in 1st bonus round
18 9D63-6D2A 50 seconds in 1st bonus round
19 7D63-6D2A 30 seconds in 1st bonus round
20 4D63-6D2A 20 seconds in 1st bonus round
21 FD63-6D2A 10 seconds in 1st bonus round
22 4DC6-6493 Championship mode on
23 6DCF-D764 + FFCF-D7A4 Advance to next level when you
continue (must switch off before you continue on M. Bison(tm) stage)
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)
36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40 503E-04DF Player dies after getting hit by 2
blows
41 60AC-AFD4 Both players start with 3/4 energy
(1/4 damage)
42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
43 4AAC-AFD4 Both players start with 1/4 energy
(3/4 damage)
44 C2CC-A7DF Round number does not advance
(can't fight to a draw)
45 DF81-A704 1 draw ends fight in VS. battle
46 893E-04DF Most punches and kicks do no
damage
47 DDAC-AFD4 Both players start with no energy
(1 hit and you're dead)
48 DDAC-AF64 Player 1 starts with no energy
(1 hit and he's dead)
49 1C65-DF00 Players move faster
50 D965-DF00 Some special moves are faster
51 DD61-6DA9 Both players can do special moves in the air
52 73A5-DF60 Dragon punch does not go as high
53 2AA5-DF60 Dragon punch goes higher
54 DD84-DD01 Some special moves are easier to perform
(Edmond Honda(tm): Sumo Head Butt(tm);
Blanka(tm): Rolling Attack(tm); Guile(tm):
Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter
where they are
57 DAB8-A761 Do special moves by just pressing
buttons (may make Fireballs lower)
58 DDB8-ADF3 Fireballs are lower to the ground
59 1DB8-ADF3 Fireballs are higher off the ground
60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the
left, they go backwards)
61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga
Fires are faster
63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga
Fires are super fast
64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga
Fires are slower
65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga
Fires are faster
66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are super fast
70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are super fast
73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are super fast
76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are super fast
79 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do
Spinning Clothesline(tm))
80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga
Fires and Yoga Flames(tm)
81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc.





Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the
Game Genie(tm), so when you return to the code screen by pressing
Reset, they may be different than when first entered. This is OK. If
it happens, you do not have to correct the code, but can restart the
game using the modified code.
SF2TE
CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds
6 6091-E76D Start with 3/4 energy
7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy
9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds
13 BBAE-1D6D 2nd bonus round is 99 seconds
14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds
17 DD05-7F04 Infinite time
18 DDF1-7D60 Some special moves can be performed in the
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19 891F-84AD Most attacks do no damage (throws still
work)
20 C734-7405 Throws do no damage
21 F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22 DD3F-EFAD Players can walk through each other
23 DD18-570D 1st hit of any kind defeats opponent
24 DF04-5DAF Winner of 2nd round wins the battle
25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26 D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 DD75-8460 Hard special moves become light
28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled
30 8ED2-87A9 Invisible players
31 C933-7DA9 Most special moves go nowhere
32 C9B8-77A5 Fireballs go nowhere
33 D039-14AD Hard Hurricane Kicks(tm) go faster and
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower
Edmond Honda(tm) Codes
54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
faster
61 F435-176D Edmond Honda's medium Sumo Smashes are
faster
62 F435-17DD Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes
slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
80 DF39-C76D M. Bison's light Scissor Kick goes slower
81 DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes
slower (& a little backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
as far
88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
far
90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.





Strike Gunner S-T-G(tm) Game
You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy).
STRIKE
CODE KEY IN . . . EFFECT . . .
1 C2B4-076F Infinite lives--player 1
2 C2B8-046F Infinite lives--player 2
3 C262-D9E6 Infinite continues
4 C2EA-D46D Infinite special weapon
energy--player 1
5 C2E4-0DAD Infinite special weapon energy--player 2
6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2
7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3
8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4
9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5
10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6
11 CBAA-640A + DBAA-64AA Player 1's shot power goes
to max on pick-up of 1
shot-power unit
12 CBAA-640A + DBA2-64AA Player 2's shot power goes
to max on pick-up of 1
shot-power unit
Strike Gunner S-T-G is a trademark of Vap Inc., Athene

Game Genie Codes for SNES (from Galoob) A Thru D

SNES Game Genie Codes: (E-thru-N)

SNES Game Genie Codes (O-thru-S) (You are Here)

SNES Game Genie (Super Adventure Island-until-Z)








 









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